Created in Carrara
Turn off all lights. Your scene will render black.
Go to Materials
Select Atmosphere
Enable Depth Cue
Set Depth Cue Color = WHITE.
Set Depth Cue distances to desired values.
(Turn down Render setting so it does not take long)
Render.
Turn off all lights does mean all light emitting materials as well. You can use SceneFixer to get these ambient sources.
Once created, you can use it for free in GIMP with Focus Blur, or in Photoshop with Lens Blur, or in paint.Net…somehow?
Looking around, it is hard to find across many posts, things that could be used to create fan-art of an adventuress. I am just making a post to list locations and items that could be used. Unfortunately, many of the outfits previously available have been removed, due to copyright issues. Nevertheless, fan’s persist and continue to cobble together some great stuff to make some nice artwork. If you have something to add to the list, let me know via the Renderosity forum post found here, and I will make updates: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2853294
Hair
- Action Hair Poser Pretty3D
- Hr-021-V3
- HR-050
- HR-046
- HR-045
- HR-083
- Prettyscious Tail Poser Pretty3D
- Venom Hair
- Brooke Hair
- Michelle’s Ponytail Hair
- Aiko4 Long Hair
Shirts/Shorts/Outfit/Backpack
- The Hitchhiker for V4/A4/G4/PBIV
- Adventurer for Angel for V4
- JeanZ for V4
- LC Gear
- Adventure Women for Victoria
- Sacred Luna
- Sacred Luna Expansion
- LD Tank Top
- X08 Adrenaline for V4 A4 G4 (for wetsuit)
- Slide3D Time Action Clothes ** (new mats)
- Complicated eve
- Fawne V4
- Gear punk V4
- Slide 3d C Clothes
- Happy Camper for V4
- Tiny Backpack
Guns/Gunbelt
- Exnem Holster and Guns
- Omega Huntress X
- SpyGear Set1: FN57-pistol (poser, obj) – 3D Model – ShareCG
- Colt 1911A1 – Poser – ShareCG
- Time Action **
- Gun belt smart prop in Dystopia Kruger mk-15 (free)
- HK USP from FoRender (free)
- Stalker Girl Guns (see here how to make it a double holster)
- Action Poses (guns included, see poses below)
Glasses
Boots
- TreadZ for V4
- High-Tech Trekker Boots for V4 and A4
- Bossy Boots 2.0 – Vicki-4 – Poser – ShareCG
- Slide3d Boots for V4
Poses
Wetsuit
- The J-Suit
- X08 Adrenaline (freebies available here for Tru variant)
No Longer Available (or only by request)
These are the same Light, just using ready made morphs. Here are the steps as I remember them:
(Updated Dec 29, 2011, to improve parenting so morphing scale does not affect curve of lens)
- Go to Props, Primitives, Morphing Primitives
- Load Lense
- Load Pipe
- Parent Pipe to Lense
- Pipe “Display Origin”
- Pipe Origin Y = -0.86
- Pipe Rotate X = 90
- Pipe Translate Y = 0.86
- Pipe Scale 101%
- Lense Morph/Back = 1
- Lense Morph/Front = -1.5
- Select Materials, Lense/Front
- Set Ambient Value = 20
- Set Ambient Color = White
You can then lengthen the light using Y Scale of the Pipe, and you can Taper/Cone the light using the Taper Round of the .pipe. You can increase the overall scale by changing the Scale of the Lense, to get those large emitters.
You can change the intensity by changing the ambient value, and the color.
The Lense primitive is cool, cause it has a front and back, so you leave the back with an Ambient of Zero, and turn on Ambient in front.
Hope this helps!
These are just some Luxrender details that I picked up over the past few weeks that I wanted to write down so I did not forget:
- Premultiply Alpha – If you are trying to use an Alpha background, and want it to be a black color, so it blends better with inserted backgrounds…export from LuxrenderDS and then open the resulting .lxs file in a text editor, find the line “Film “fleximage””, and just below it insert the following:
"bool premultiplyalpha" ["true"]
- Sun Light Only Settings – If you are working on a sunlight only settings, and are getting awful over-exposure, it is probably due to the non-linear settings in Luxrender. Here are some good Linear tonemapping default settings: Sensitivity-100, Exposure-1/125, FStop-16, Gamma-2.00 (see sunny 16)
- Delayed FML Write Interval – If you are getting buffer issues during writing of FLM, and it has to go to disk, you can increase the delays between FLM write by adding to the lxs file (where the 600 is in seconds):
"integer flmwriteinterval" [600]
- Luxrender File parameters are found here, in case more to be added: http://www.luxrender.net/wiki/Scene_file_format_0.8
- Light Efficacy – In laymans terms, the effect that larger and smaller lights have on a subject and each other (?)…anyway if one light is drowning out the others, than you can “zero” the light efficacy by modifying Area light source lines at the end with: AreaLightSource “area” “texture L” [“Plane/Default::L”] “float gain” [1] “float efficacy” [0.0]