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3d Art Blog

Boat

boat

Created in Carrara

Categories
3d Art Blog

Sisters

Sisters

Created in Poser

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3d Art Blog

The Best Part of Wakin’ Up

SpiderWoman

Created in Poser

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3d Art Blog

Caught

caught2a

Created in Poser/Blender Cycles

Categories
Blog Tutorials

Z-Depth Map in Poser

Turn off all lights. Your scene will render black.
Go to Materials
Select Atmosphere
Enable Depth Cue
Set Depth Cue Color = WHITE.
Set Depth Cue distances to desired values.
(Turn down Render setting so it does not take long)
Render.

Turn off all lights does mean all light emitting materials as well.  You can use SceneFixer to get these ambient sources.

Once created, you can use it for free in GIMP with Focus Blur, or in Photoshop with Lens Blur, or in paint.Net…somehow?

Categories
3d Art Blog

Lara Croft in Poser

Looking around, it is hard to find across many posts, things that could be used to create fan-art of an adventuress.  I am just making a post to list locations and items that could be used.  Unfortunately, many of the outfits previously available have been removed, due to copyright issues.  Nevertheless, fan’s persist and continue to cobble together some great stuff to make some nice artwork.  If you have something to add to the list, let me know via the Renderosity forum post found here, and I will make updates:  http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2853294

Hair

Shirts/Shorts/Outfit/Backpack

Guns/Gunbelt

Glasses

Boots

Poses

Wetsuit

No Longer Available (or only by request)

Categories
Blog Tutorials

Make a morphable Light Emitter in Poser

    

These are the same Light, just using ready made morphs.  Here are the steps as I remember them:

(Updated Dec 29, 2011, to improve parenting so morphing scale does not affect curve of lens)

  1. Go to Props, Primitives, Morphing Primitives
  2. Load Lense
  3. Load Pipe
  4. Parent Pipe to Lense
  5. Pipe “Display Origin”
  6. Pipe Origin Y = -0.86
  7. Pipe Rotate X = 90
  8. Pipe Translate Y = 0.86
  9. Pipe Scale 101%
  10. Lense Morph/Back = 1
  11. Lense Morph/Front = -1.5
  12. Select Materials, Lense/Front
  13. Set Ambient Value = 20
  14. Set Ambient Color = White

You can then lengthen the light using Y Scale of the Pipe, and you can Taper/Cone the light using  the Taper Round of the .pipe.  You can increase the overall scale by changing the Scale of the Lense, to get those large emitters.

You can change the intensity by changing the ambient value, and the color.

The Lense primitive is cool, cause it has a front and back, so you leave the back with an Ambient of Zero, and turn on Ambient in front.

Hope this helps!

Categories
3d Art Blog

Annunciation

The Annunciation is the Christian celebration of the announcement by the angel Gabriel to Virgin Mary, that she would conceive and become the mother of Jesus, the Son of God.

Rendered in Poser 9, postwork in Paint.Net.

Categories
Blog Tutorials

Luxrender via LuxrenderDS Settings

These are just some Luxrender details that I picked up over the past few weeks that I wanted to write down so I did not forget:

  1. Premultiply Alpha – If you are trying to use an Alpha background, and want it to be a black color, so it blends better with inserted backgrounds…export from LuxrenderDS and then open the resulting .lxs file in a text editor, find the line “Film “fleximage””, and just below it insert the following: "bool premultiplyalpha" ["true"]
  1. Sun Light Only Settings – If you are working on a sunlight only settings, and are getting awful over-exposure, it is probably due to the non-linear settings in Luxrender.  Here are some good Linear tonemapping default settings:  Sensitivity-100, Exposure-1/125, FStop-16, Gamma-2.00 (see sunny 16)
  2. Delayed FML Write Interval – If you are getting buffer issues during writing of FLM, and it has to go to disk, you can increase the delays between FLM write by adding to the lxs file (where the 600 is in seconds): "integer flmwriteinterval" [600]
  3. Luxrender File parameters are found here, in case more to be added:  http://www.luxrender.net/wiki/Scene_file_format_0.8
  4. Light Efficacy – In laymans terms, the effect that larger and smaller lights have on a subject and each other (?)…anyway if one light is drowning out the others, than you can “zero” the light efficacy by modifying Area light  source lines at the end with: AreaLightSource “area” “texture L” [“Plane/Default::L”] “float gain” [1] “float efficacy” [0.0]