mCasual Sites Search

I could not find a way to search all of mCasual Script sites for Daz, so I made a custom one:



Make a Single Dial based on multiple dials

How to take multiple dialed in morphs and make a single controller for them in DS using Genesis 2 Female (from a post in the Daz Forums, added here for quick reference)

  • Select the figure you are working with; we are assuming that morphs and bones are already set in a way you want to ERC freeze them
  • Go to top bar menu, select Window -> Panes (Tabs) -> Property Hierarchy
    The new pane should either pop up or open up on left or right, depending on your layout
    If you are working on say, Genesis, it should show Genesis as a selected
  • Right-click on your Genesis in Property Hierarchy pane and you’d see ERC Freeze option (all others could be grayed out, it is ok)
  • In a next screen Figure/Node is Genesis
  • Property – > Create New
  • Put Path where you want it to be and name you want, and other parameters, like limits of your control morph, etc.
  • Unclick “Create as empty morph”
  • Press ‘Create’
  • Unclick Restore Figure Rigging on the bottom of the screen (other two should be selected).
    There should be a bunch of things (that you dialed before) already selected.
  • Accept.
  • Check if it works. Dial it back to zero.
  • Save as morph asset.

iClone Notes

Some notes for my reference on iClone, posting in the blog in case they help anyone else.

Fingers bend wrong for A3, V4 or older characters?

I noticed that when importing Genesis, it did an auto-convert, so I went to find the profile it used for Genesis, and see if there were some settings I could tweak for the Gen4. I found them here: C:\Program Files (x86)\Reallusion\iClone 3DXchange 6\3DX template\AutoConvertNonStd. I copied “02_Daz4Genesis.3dxProfile” to my custom 3dxProfile area (where it is accessible from the “load” menu)

When importing G2F to 3dXchange, the expressions seem extreme.  I found that in the FBX export from Daz, you need to “ignore” the morphs for “Genesis2Female” or else they are doubled with “head” in the FBX export.


Anime Chick

This is a free Daz Scene file for the Anime Chick I made to test out Iray!

Download LINK



A New Beginning

Have you ever looked back on something you did, and felt like, “Am I proud of that?”, or “How does that make a positive impact?”…or in my case, “Does that honor God?”

As a Christian, I am taking a look back at some of the art and images I have made, and have asked myself those same questions. To be honest, I am not proud of many of them.

So today I am making a clean sweep, and starting new!

I am keeping only those images that I feel are fun, edifying and nice…filtering out those which could be considered superficial, insensitive or inappropriate. I will be re-making/editing a few of them, as well! 🙂

Unfortunately, this is the internet, and many of the images I have removed are out there forever. For that, I can only apologize.


V4 Clone for Dawn – Tutorial

Here is a link to download the PDF for making a V4 Clone for Dawn

Link: V4 Clone for Dawn


You can use a prepared pose for Dawn, instead of manually matching her up (such as provided in this POST by @Bejaymac, which includes additional changes and scaling), or here are some settings (with some updates) for Dawn to match V4, to get you started. Again they were real quick, but close enough to get fitting clothes. The odd decimal places are due to the dials…I did not work to get them that precise.


Originally posted by me as a NOTE:

@Pendraia mentioned using “scale” was bad for this, but not sure the technical reasons why. You can always redo, if we find there are better setting and overwrite the .dsf. Just thought I should mention it, cause I just “figured” this out, where others do this stuff often in content creation

hip z translate -3.13
abdomen2 y-scale 139.1% ***
abdomen2 bend -1.59
left collar front-back 1.66
right collar front-back -1.66
left forearm bend -2.46
left forearm side-side -2.00
right forearm bend 2.46
right forearm side-side -2.00
left thigh bend -1.24 (originally -3.47, but changed since zeroing V4 in tutorial V2)
left thigh side-side -7.44
right thigh bend -1.24 (originally -3.47, but changed since zeroing V4 in tutorial V2)
right thigh side-side 7.44
left shin bend 0.8 (updated per Bejaymac pose for zeroed V4, originally 2.75)
left shin side-side 2.9 (updated per Bejaymac pose for zeroed V4, originally 2.4)
left foot bend 22.87 (added per Bejaymac pose for zeroed V4)
left foot twist 4.85 (added per Bejaymac pose for zeroed V4)
right shin bend 0.8 (updated per Bejaymac pose for zeroed V4, originally 2.75)
right shin side-side -2.9 (updated per Bejaymac pose for zeroed V4, originally -2.4)
right foot bend 22.87 (added per Bejaymac pose for zeroed V4)
right foot twist -4.85 (added per Bejaymac pose for zeroed V4)


Mitsu Hair Tranparency

A transparency/opacity map for Mitsu Hair, so that the ends are pointed, for use with solid colors or toon shading

(right-click, save-as)



Kirby for Roe

A simple face for Roe, requested by my son, to look like Kirby!




OK, she will blink…seems you’ve got to give her about ten seconds or so to download.  🙂

Made in DS using the Visual Style Sahders (Cookie head, by Littlefox at RDNA…Genesis body)