Created in Carrara
Turn off all lights. Your scene will render black.
Go to Materials
Select Atmosphere
Enable Depth Cue
Set Depth Cue Color = WHITE.
Set Depth Cue distances to desired values.
(Turn down Render setting so it does not take long)
Render.
Turn off all lights does mean all light emitting materials as well. You can use SceneFixer to get these ambient sources.
Once created, you can use it for free in GIMP with Focus Blur, or in Photoshop with Lens Blur, or in paint.Net…somehow?
Looking around, it is hard to find across many posts, things that could be used to create fan-art of an adventuress. I am just making a post to list locations and items that could be used. Unfortunately, many of the outfits previously available have been removed, due to copyright issues. Nevertheless, fan’s persist and continue to cobble together some great stuff to make some nice artwork. If you have something to add to the list, let me know via the Renderosity forum post found here, and I will make updates: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2853294
These are the same Light, just using ready made morphs. Here are the steps as I remember them:
(Updated Dec 29, 2011, to improve parenting so morphing scale does not affect curve of lens)
You can then lengthen the light using Y Scale of the Pipe, and you can Taper/Cone the light using the Taper Round of the .pipe. You can increase the overall scale by changing the Scale of the Lense, to get those large emitters.
You can change the intensity by changing the ambient value, and the color.
The Lense primitive is cool, cause it has a front and back, so you leave the back with an Ambient of Zero, and turn on Ambient in front.
Hope this helps!
These are just some Luxrender details that I picked up over the past few weeks that I wanted to write down so I did not forget:
"bool premultiplyalpha" ["true"]"integer flmwriteinterval" [600]